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Shadows of Amn > Copper Coronet
Copper Coronet (AR0406)*
If you want to see the hidden doors on this level, hover your mouse over SHOW HIDDEN DOORS.
Regarding Korgan: He is scouting for a band of adventurers to help him in his quest, a "gallant task" as he puts it. He is trying to find a rare book, somewhere in a crypt not far from here, for a book collector named Pimlico. Apparently Korgan is selective with what books he is after - he won't risk his neck for Elminster's Memoirs or Drizzt's recepies, this book is a Book of Kaza. =)
You need to go here if you are trying to find the Book of
Kaza for Korgan. After raiding Pimlico's Estate, Korgan will suggest going here
to meet up with his former companions and take the book from them. When you come
here (at night ???) Korgan will talk with Shagbag
and his former companions and for this you'll get a small experience bonus. The
chit-chat turns violent and you'll have to slaughter Shabgbag and his crew,
although one interesting tidbit of information does escape Shagbag's mouth.
Apparently Korgan slaughtered three of his companions, Stitch, Hogbelly and
KORGAN FINDS HIS ASSOCIATES: 5000 exp.
Inside the Copper Coronet
Near this exit you'll find Unger Hilldark and other
important clients of this establishment: Lehtinan, Lord Jierdan Firkraag,
Pick Salvanas' pockets.
You will need to talk to this duergar merchant if you are on a quest to commision a work from Sir Sarles for one of the temples in the Temple District. Unger Hilldark will tell you that he doesn't have any illithium as his last shipment was stolen from him by someone looking like a hill dwarf. Unger will point you to the Bridge District to a derelict house. Apparently this thief is on the run from Baldur's Gate.
Scour the room for treasure (table near Unger
Lehtinan is the guy who runs this place. If you've got gold, he can offer some extra services and if you ask him about that, he'll tell you to talk to Frankie or Madame Nin if you wish to partake. He also allows you to roam around. If you confront him about slaves being moved at nigh, he'll just shrug off these accusations.
A drunk by the name Garoll can tell you about Lehtinan's entertainment services if you buy him a drink.
BUY GAROLL A DRINK: Party loses 5 Gold.
Jierdan Firkraag is a lord of a small community of Windspear Hills. He says that his community is plagued by marauding Trolls and Ogres and wants you to help him out to get rid of them. He offers a reward of an astounding 10000 gold. Sounds too easy, doesn't it ? 10000 gold for killing some Ogres and Trolls ?! Nevertheless, Firkraag marks Windspear Hills on your world map and departs.
TALK TO FIRKRAAG: World map updated (Windspear Hills).
This is a simple storage area with almost nonexistent loot.
Scour the area for treasure (shelf).
Nalia will come up to you to ask for help with saving her family's keep. She'll suggest that you can get inside the keep from a secret entrance. Should you accept her mission Nalia will offer to join your party, she will also mark the de'Arnise Keep on your world map.
Near this exit you'll find the dog fighting pit, Surly, Amalas and his two Ruffians and a merchant from the Ten Towns of the Icewind Dale by the name Joluv.
If you talk to Surly, you will be able to put a wager on dog fights and, perhaps, make some money this way.
WIN A WAGER: 10 Gold.
If you've got Collector's Edition (is it correct ???) you can find this merchant from the Ten Towns of Icewind Dale.
Near these stairs you will find an angry woman Tiana, she is looking for her cheating husband Lord Rumar. You can choose to help her, but you will not get anything out of this. It is a mini quest of sorts.
When you ascend the stairs you'll se Lord Rumar and his lover, Priss, chit chatting near the door. Near this door there is a barrel with some minor loot. If you lie to him about Tiana by saying that you haven't seen her or that she left, he'll immediately start playing around with his Priss. At this point you can go to Tiana and tell her where Lord Rumar is. Tiana will come in and command Rumar to come with her at which point Priss will jump in with a dagger. The two women will fight it out and whoever lives will take Rumar with her.
Also after you free Hendak, the Bouncer that stands here will turn hostile so you'll have to dispatch him.
Check out the barrel for treasure.
Rooms are described in a clockwise pattern.
This is Yarin's room. He'll warn you to be careful with your dealings with shadow Thieves, especially so with Renal Bloodscalp. There is a trapped table in his room full of treasure, do not miss it.
Scour the room for treasure (trapped table).
In this room you will find Llynis, Wellyn's murderer. Apparently Llynis has seen a lot of ghosts lately so he's a bit edgy. If you got the quest from Wellyn, you can deal with Llynis. If you tell Llynis that you've been sent to retrieve the stuffed bear, he'll give it to you at which point you will be presented with a choice of letting him go, although why would you let a child killer go ? Otherwise, you can end Llynis' miserable life.
Dispose of Llynis and check out the
Besides the sleeping dwarf here, there is nothing to see.
This room is empty.
She is a part of the entertainment program organized by
Lehtinan. For a mere 50 gold she can organize you a room and a companion be you
male or female. How does this affect romances???
Near her you'll find some more rooms.
Pick the pockets of Madam Nin.
In this room you shall find two lovers, Zaviera trying to make a living that is.
Scour the room for treasure (dresser).
If you do enter this room you will see Virah and a Peasant doing err... the dirty.
These stairs are guarded by a guard. He'll let you through if you've talked to Lehtinan about the entertainment. Near here you'll also find a sack with some gold.
Check out the sack neat the stairs.
Frankie is the man behind the fights in the pit. As soon as you approach the pits you shall see a Gladiator fight the Troll and die. Frankie will let it slip that the Gladiators are slaves ordered to fight in order to entertain the wealthy. You can obtain the same information from the Announcer once he announces and comments the fight.
This is the entrance to the sewers beneath the Copper
COPPER CORONET GUARD: 1000 exp, Chain Mail Armor, Helmet, Long
Right near the southern exit you will see this sorry bunch. Amalas is trying to pick a fight with a male character in your party. You may help him with that - pick a fight. Surly will set up a pit for a fight. After Amalas' death you can safely remove his two goons.
AMALAS: 9500 exp + 1800 exp ???;
Anomen can be found near the guarded door. If you tell him that you serve evil - he'll run away. Otherwise, you may allow him to join your party.
Nearby there is a door guarded by a Bouncer. Don't forget to check out the chest near him for some treasure.
Check out the chest near the Bouncer.
When you go through the door, you will be hailed by a Copper Coronet Guard. No matter what you say to him, he and his buddies will attack you. Dispatch them. After killing them you will see a row of jail cells with magically locked doors. In one of them you will find Hendak, a locked up slave Gladiator.
COPPER CORONET GUARD: 2 x 1000 exp, Random Treasure (2), Chain
Mail Armor (2), Helmet (2), Arrows (40), Long Bow (2), Long Sword (2);
Hendak is locked up in his cell and begs you to free him
and the other slaves. He then promises to exact revenge on Lehtinan and take
control of the Copper Coronet so that it is not used in such a despicable way
again. Hendak tells you that you can find the keys to the cells with the
FREE HENDAK: 7500 exp.
When you approach the arena you will be attacked by a single Winter Wolf. Kill him and move on.
WINTER WOLF: 974 exp, Winter Wolf Pelt.
Beastmaster will stand near the innermost animal cells,
where the creatures for the fights are kept. When you reveal yourself,
Beastmaster will set his beloved Tabitha on you, open all the cells and attack
you. You should be ready for this fight. Note, that because the Beastmaster has
a fast firing bow, it should be better to attack him in melee.
Kill the animals and their Beastmaster.
After you free Hendak, he will run to the bar to confront Lehtinan, the current owner of the Copper Coronet. If you are faster than Hendak - you can kill Lehtinan yourself, although in this case ... what??? This whole thing with Hendak is a bit unclear. If you kill Lehtinan, Hendak will attack you?
After getting rid of Lehtinan, Hendak will ask you to destroy the hidden slaver base that is located here in the Slums district. For doing this, your party will receive a lot of experience. You can enter the hidden base through the sewers beneath the Copper Coronet or through the front entrance in the Slums.
After helping Hendak, he will tell Bernard the merchant to give you a discount on the goods. Moreover, Bernard's inventory will e inproved with some nice new items. Is that so ???
YOU KILL LEHTINAN: 420 exp, 1287 Gold, Dagger.