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Shadows of Amn > de'Arnise Keepde'Arnise Keep (AR1300)
If you would like to see hidden doors hover your mouse over SHOW HIDDEN DOORS. After you have cleansed the keep of its evil, the maps will change to AR1304. If you would like to see the new map, click on SHOW NEW MAP. You should really stock up on fire or acid based damage
weapons and ammunition in order to breeze through this area. Memorize fire and
acid spells as well (Burning Hands, Aganazzar's Scorcher, Melf's Acid Arrow
etc.) in order to be able to finish off the trolls inside the keep. When you first arrive here you should go east and find the Fort nearby. DrawbridgeYou will notice that the drawbridge is risen so you'll need to find a way to lower it or find an altogether different way inside the keep. There's also one small troll in the way. Kill it and be sure to finish it off with fire or acid. ICE TROLL: 174 exp. The FortInside this Fort you'll find the remnants of de'Arnise defenders: Nalia and Captain Arat with a couple of guards. You should speak to both in order to receive useful information about the enemies that took control of the keep. You can pickpocket them in the meantime. Pick the pockets. Nalia will explain to you that the keep is beset by trolls
and that there are other creatures helping them. Nalia also tells you that to
kill a troll you'll need to finish him with fire or acid. She also tells you to
find Daleson inside - he may have a more detailed information. She will tell you
about the secret way into the keep - it is just a bit north of the Fort. Captain Arat is the garrison commander. Talk to him and he'll give you some fire arrows. Captain Arat will describe the onslaught that the keep was under and mention that Lord de'Arnise has disappeared. He will also tell you that if you will lower the drawbridge from the inside then he and his men will draw the enemy out. RECEIVE ARROWS: Arrows of Fire (20). Does he give you acid arrows if you not steal them ??? After you have slain TorGal and cleared the keep from the invaders, come here to report of your success (that's if Nalia isn't in your party). You will gain lots of experience and, if you are a fighter, a possibility to get this keep as your Stronghold. Please see the Fighter Stronghold walkthrough. Nalia will mention that she is betrothed to Isaea Roenal. She fears that her husband-to-be will take control of the keep and abuse it. At this point she'll offer you to become the Lord of this keep, according to an old custom. CLEAR THE KEEP: 45500 exp for each party member, 650 Gold. TrollICE TROLL: 174 exp. Side EntranceThis is the secret entrance into the keep and leads to the Main Level. Courtyard Here you'll find the dog kennels and four dogs: Rex,
Sparky, Spot and Rover. If you are cruel and disregard the Animal Rights Watch,
you can kill the dogs for their meat. You can then use this meat at the
kitchen to cook Dog Stew. OTYUGH: 5000 exp. Once you lower the drawbridge, Captain Arat and his soldiers will fight through the courtyard and gain access to the main floor of the keep, from which point you will be on your own. Help Captain's soldiers fight through the
courtyard. BattlementsIf you ascend the stairs you'll end up being on the battlements near a catapult. YUAN-TIS: 2 x 1500 exp, Long Sword (2). StairsThese stairs lead to the top floor library and are guarded by a single troll. TROLL: 1400 exp. LeverYou'll have to lower the drawbridge by pulling this lever if you want to receive Captain Arat's help. LOWER THE DRAWBRIDGE: 29750 exp. RoofHere you'll find some more Yuan-Tis. YUAN-TIS: 2 x 1500 exp, Long Sword (2). Main Level (AR1302) later AR1306
If you would like to see hidden doors and traps on this level hover your mouse over SHOW DOORS AND TRAPS. There are a lot of hidden doors throughout this level, so have one person detect them all the time. After you've cleansed the keep, this area will reload and become AR1306. However, there won't be any major changes to the level at all: just a few more servants and a Major Domo who will run your day to day matters. EntranceThere is a locked door that leads to the supply room. PICK THE LOCK; 950 exp. Supply roomThere is a multitude of stuff here. Check out the crate and a barrel for
treasure. RoomYou will witness a grizzly death of a Servant by a Troll. Kill the Troll and check out all the chests. TROLL: 1400 exp. Armory Here you will find Nalia's faithful servant Daleson.
There's also a locked door leading northwest. What if you tell him that you double-crossed her ? PICK THE LOCK: 950 exp. The Hidden ForgeThis is lord de'Arnise' hidden forge. In order to reconstruct his flail you should first find the flail heads. There are three of them in this keep. Check out the chest for treasure. Statue roomThis seems to be the artsy statue room with a whole bunch of needless statues standing around. Be sure to check out the statue of a lion for a flail head. Bring this head to the forge in order to make the first variant of the Flail of Ages. Check out lion's statue for nice treasure. Main roomThere is a troll wandering around this room, kill it. TROLL: 1400 exp. BedroomOne little troll is guarding these sleeping quarters. ICE TROLL: 174 exp. ToiletsWell somebody must've had really hard time getting it out. If you can, check out the contents of one of the toilets for a nice surprise =) LOOT: Star Sapphire. KitchenThere's a cauldron here that you can use to cook the Dog Stew. You'll need enough Dog Meat to do that - from four dogs. COOK THE STEW: 11500 exp, Dog Stew. StairsThese stairs lead to the top floor of the keep. TROLL: 1400 exp. ExitsThese exits lead to the keep's courtyard. Near one of these exits there is a trapped chest. Check out the trapped chest for treasure. Once you lower the drawbridge, de'Arnise troops will storm this entrance and stop - you should do the rest. TROLL: 2400 exp. Top floor (AR1303) later AR1307
If you would like to see hidden doors and traps on this level hover your mouse over SHOW TRAPS AND HIDDEN DOORS. After you've cleansed the keep, this area will reload and become AR1307. However, there won't be any major changes to the level at all: just a few more servants. StairsThese are the stairs to the roof of the keep. LibraryLibrary is guarded by a Yuan-Ti mage and a weird Troll that splits in half when killed. Once you defeat them check out the bookcases for some scrolls and a Keep Key that will open most doors in the keep. YUAN-TI MAGE: 7000 exp; This is where your weekly tax money will be deposited - if you happen to be a fighter and have this keep as your stronghold. Also the door to a secret corridor that was previously barred can now be opened. Room by the Stairs These are the stairs to the main floor of the keep. Check out the locked closet and a crate for
treasure. Bedroom 1There is not much in this bedroom, just check out the drawer for some stuff. LOOT: Dagger +1, 35 Gold. Bedroom 2Here you'll find a Troll, albeit not sleeping but fully alert. TROLL: 1400 exp. Bedroom 3Door to this bedroom is locked and you will need the Keep Key in order to open it. Inside you will find a rather arrogant Lady Delcia Caan. You'll hear particularly funny comments with regard to Lady Caan if you have Korgan in your party. Secret HallThis secret room can be accessed via Lady Caan's bedroom. Inside you'll find a number of inactive golems. However, keep in mind that as soon as you touch the treasure at the end of the room, the golems will activate and pound you to bits. What you can do is force attack them one at a time or send a stealthed thief to take the treasure, run away and then use it to kill the golems. IRON GOLEM: 13000 exp; TrollPast the room with the fountain you'll encounter another wimpy troll. ICE TROLL: 174 exp. StairsBefore the door to the room with the stairs you'll find yet another Troll. The door is locked and needs the Keep Key in order to open it. Once you open it, you'll be able to ascend to the inaccessible part of the roof. TROLL: 1400 exp. Bedroom 4The door to this bedroom is locked and requires the Keep Key to open it. Beware, the fireplace is trapped. There's also a hidden door that leads to a hidden corridor. DISARM THE TRAP: 2750 exp. StoreroomYou can get to this room via the secret corridor. Beware, the door here is trapped and locked. DISARM THE TRAP: 2750 exp; LoungeHere you will be attacked by one tough fighter, Glaicas, it seems that he fell under the control of the new master of the keep. GLAICAS: 9500 exp, Flail Head (Acid), Potion of Extra Healing (2), Oil of Speed, Potion of Fire Giant Strength, 20 Gold, Full Plate Mail, Two Handed Sword. BathroomThere is nothing of interest in this room. StairsThese stairs lead down to the Basement. Basement (AR1301)
If you would like to see traps on this level hover your mouse over SHOW TRAPS. Room by the Stairs These stairs lead back to the top floor of the keep. Check out the trapped chest, crate and a
barrel for treasure. Torture chamberHere you'll encounter a Spectral Troll - a troll with stat draining ability, plus a couple of regular trolls. SPECTRAL TROLL: 3500 exp; Supply room This is a tough room. Do not walk in here unprepared,
especially if you have a low level party. The Umber Hulks can confuse the hell
out of your party, it is their innate ability. For now, send an invisible
character to scout ahead. If you feel confident - you can take them on but it
will be a tough fight. Check out the three chests (one locked) and a
crate for some treasure. Prison Cells and the Dig Site In one of the cells you'll find the tunnel that the Umber
Hulks dug through. Put dog stew here and run or hide as the Umber Hulks will
come charging in. Now you can dispatch them from a distance, one at a time, or
ignore altogether. TRICK UMBER HULKS INTO LEAVING: 18750 exp. TorGal By talking to TorGal you'll learn that he was sent by
someone 'Stronger' to invade this keep. The identity of this individual is not
revealed during the conversation as TorGal attacks you. After all is said and done, collect the treasure and return to the Fort (if Nalia is not in your party) to report of your success. TORGAL: 15000 exp, Gold Necklace, Silver Necklace; |
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