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Walkthrough > Athkatla > Docks DistrictDocks (AR0300)*
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. When first entering the Docks District, if you have Yoshimo in your party, he will warn you that this is Shadow Thief territory and Shadow Thieves do not appreciate solo operators like himself. After being caught by them, Yoshimo now has to report to the head of the Guild, Renal Bloodscalp, or suffer the consequences. Yoshimo proposes to go see Renal Bloodscalp as meeting with him may even bring some kind of a reward. Also if your main character is a thief, talking to Renal Bloodscalp will initiate a Thief Stronghold quest. Near the Shadow Thief Guild you will be assaulted by a Mad Priest of Cyric. Depending on your wisdom, you can either fool him into believing that you already worship Cyric or, otherwise, you'll have to kill him. MAD CLERIC: 750 exp, 20 Gold, Onyx Ring, Sunstone Gem, Quarterstaff. Shadow Thief GuildIf you have sided with Bodhi, the minute you approach an entrance to the Shadow Thief Guild, you will be assaulted by a number of thieves. You'll have to dispatch them in order to gain entry inside. If you have sided with Bodhi, you'll have to
kill the guards near the guild. Rylock You can also return Renfeld to Rylock at the Harper's
Hideout. For this you will get good experience and some gold. However, bear in
mind that should you ask Rylock for a reward, then you'll receive less then had
you not asked for it. RENFELD - DIDN'T ASK FOR A REWARD: 14550 exp, 125 Gold; After you've managed to gain entry into Harper's Hideout, you can access the roof of Harper HQ from their Second Floor. There you will see an empty table and a barrel with small amount of gold. Check out the barrel on the roof of Harper
Hideout. Xzar - He tells you to go look for his friend Montaron in the Harper's Hideout on the west side of Docks District. Xzar tells you that somebody has killed his two apprentices and all the creatures. Hmm, who might have done that ? =)d When you return the bird to Xzar you'll see it transform into the assassin named Lucette instead of Montaron. Lucette then promptly kills Xzar. Such is the justice of the Harpers. If you have Jan in your party pay attention to his funny comments. Lucette also tells you that Xzar was a necromancer in the services of Zhentarim. She also mentions that the Harper Amulet that you've found on the Harper's Hideout is worthless as the true Harpers wear Harper Pins. RETURN THE BIRD: 35500 exp for each party member; Ikert - a merchant selling some really low level items. He can tell you that he heard of a thieves war and about a powerful new guild that came out of nowhere. Should you choose to kill Ikert, you will not
receive much treasure for it. Mae'Var's Guildhall. You shall be sent here by Renal Bloodscalp to investigate Mae'Var. Near this guildhall, you'll find a box and a
barrel with some minor loot. The first time you wonder around at night in the Docks District, you shall be a witness between of a fight between three Shadow Thieves and Hareishan. You can join in the battle. Hareishan is a vampire, and if you help the thieves kill it, you'll get their thanks. What if you kill the thieves instead??? As all the Vampires, Hareishan level drains the person she hits, so beware. HAREISHAN: 8500 exp; Crazy Celvan - Near the stairs to Mae'Var's Guildhall, at night. Near the exit out of the docks you will be assailed by another lunatic, Habib, well Habib Khalid Achmed Allafif to be more exact. He throws his mighty scimitar at you and runs away. When you walk in the Docks at night you may get mugged by a bunch of thugs. Show them the shortcut to heaven (or hell). RUFFIAN CAPTAIN: 1000 exp, Random Small Gold Amount, Studded
Leather Armor (2), Light Crossbow (2), Bolts (40), Short Sword (2); Soon after you finish the big quest for Renal Bloodscalp,
as soon as you step out of the Shadow Thieves' Guild, you will be greeted by
Valen. Valen asks that you go and meet her mistress in the Graveyard District
after dark. Hmm, who might that Mistress be? Storeroom (AR0318)
Right near the Shadow Thieves Guild there is a storeroom that you can explore. Also there is a barrel nearby that has a gem in it. Check out ht barrel near the storeroom. Right near Valygar's house you can find a merchant Jahaboam - he sells some basic items should you be interested. Valygar's HouseGround Floor (AR0325)
Hervo is Valygar Corthala's manservant =) By talking to him, you can glean some information about Valygar's conflict with the Cowled Wizards, apparently they accuse him of murder, and his whereabouts. In this way you'll get the location of Umar Hills noted on your world map. Check out the two tables and a locked chest. Second Floor (AR0326)
By rummaging through Valygar's belongings in this room, you'll find out that Valygar Corthala has a cabin in Umar Hills. Check out the locked dresser and a bookcase. Temple of Oghma (AR0319)
You can talk to a Priest of Oghma here to gather some information about the Cowled Wizards, the Shadow Thieves and Oghma - the Wise God. Check out the five bookcases and a table. Barracks Check out the barrel near the barracks. First part (AR0332)
Loot the room here, although there are a lot of empty containers. Check out the two chests, three closets and a
table. Second Part (AR0333)
Loot the room here, although only chests actually have something in them. Check out the three closets, four chests,
table and a bathroom table. House near the BarracksThis is an empty two story house that is located right next to the Barracks. This house is rather unremarkable, although nothing stops you from looting it. Ground Floor (AR0415)
There is nothing special here at all, just don't forget to look around. Check out the night table and two dressers
(one of them is locked). Second Floor (AR0416)
There is nothing special here at all, just don't forget to look around. Check out the locked closet. Kangaxx' House (AR0330)
This is a usual looking house with an unusual enemy. The first thing that should alert you is that the door to this house is trapped and locked. When you first enter you will do battle with some Minotaurs, they are easy foes. However, the true foe lies in the basement of this house. Disarm the trap and pick the lock on
the front door. Kangaxx' Crypt (AR0331)
When you descend into this crypt, you'll see that the center of it is occupied by a massive sarcophagus. Should you be foolish enough to lift the lid of this sarcophagus, despite all the warning runes on its side, you'll see a Golden Skull. The Golden Skull is Kangaxx who is trapped in this tomb, it says that it needs your assistance. It tells you to find its arms, legs and torso in a similar looking crypts. Kangaxx says that you will be generously rewarded for your efforts. You can find the Golden Torso in one of the unmarked houses in the Bridge District, you'll have to defeat an elemental Lich to get it. The Arms and Legs can be found in the Upper Reaches area beneath Athkatla Sewers. To obtain this evil artefact, you'll have to defeat the Shade Lich. Once you have both pieces, bring them back here and put them inside the sarcophagus. But before you do that, prepare yourself for one of the toughest fights of the whole game. As soon as you put the Golden torso and the Golden
Arms and Legs, you will awaken Kangaxx the Lich. Defeating Kangaxx the Lich is only half the job
as, when you kill him in his Lich form, KAngaxx will transform into his
Demi-Lich form. Kangaxx is an incredibly tough adversary. To defeat him
in his Lich form the first thing you'll need is to summon some monsters
so that he releases his deadly arsenal of spells on them and not on your
party members. Also, you need a +3 weapons or
better in order to hit him. Kangaxx's defences is a standard Lich
combination of some Contingencies with Spell Turning and Mislead, and he
uses the standard offensive spells - Abi Dalzim's Horrid Wilting etc.
Need more tactics on how to defeat Kangaxx. Kangaxx the Demi-Lich is an ultra tough opponent. It can be hit only with +4 weapons or better, casts Imprisonment at will, regenerates, can only be dealt a few points of damage at a time. Naaaasty !!! So, first of all, get yourself some +4 weapons and only then come in here to deal with Kangaxx. You can protect yourself with Protection from Undead scroll, although then Kangaxx will not be able to talk to you, and you do really need him to talk to you. What you should do is buy some scrolls of Protection from Magic over at the Adventurer's Mart, give them to your characters with +4 or better weapons, read the scroll and send that character to hack at Kangaxx's golden skull. If you happen to have the Holy Avenger +5, Carsomyr and a paladin who can wield it, then this weapon will do wonders. KANGAXX THE DEMI-LICH: 55000 exp, Ring of Gaxx, Jade Ring, Silver Necklace. Cromwell's House (AR0334)
This is the house of Cromwell, the renowned dwarven blacksmith. Works on commissions only. He can combine and upgrade some items for you. For a detailed list of such items see Cromwell's Forge. Loot the table and four chests, one of them
is locked. Room near Cromwell's House (AR0335)
Loot the two night tables (one locked), two
dressers, bookcase and a locked chest. Prebek's House (AR0407)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. When you enter Prebek's house, you'll see Prebek, his aide
Sanasha and a few Goblins. From the pre-battle conversation you can gather that
Prebek has a cruel master pulling toenails for miscasting cantrips, likes to
skin people and do a strange dance, sound like a skin dancer to me. Dispatch
Prebek and his cronies. Then disarm the traps in the room and loot it. Disarm the traps on a locked night table and
two dressers (one locked). DocksYou will come here on an assignment either from Aran Linvail or Bodhi. If Bodhi sent you here to confiscate the shipment, then you'll have to fight Mook and her Shadow Thieves. Kill them and take the crate from Mook's body. Once you do that, return to the Lower Tombs to report about the completion of the mission. If Bodhi sent you, then you'll have to kill
the Shadow Thieves here. |
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