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Proficiencies

  • Proficient
    At this level the character can use the weapon with no penalties.
  • Specialized
    At this level the character receives +1 to hit and +2 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon.
  • Mastery
    At this level the character receives +2 to hit and +2 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon.
  • High Mastery
    At this level the character receives +2 to hit and +2 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon. He gains a -1 to speed factor with the selected weapon.
  • Grand Mastery
    At this level the character receives +2 to hit and +3 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon. He gains a -1 to speed factor with the selected weapon.

 

  • Bastard Sword
    The bastard sword is a double-edged sword and can be wielded with one or two hands. It does more damage than a long sword but less than a two handed sword.
  • Long Sword
    The Long sword is perhaps one of the most common weapons in Faerun. Skill with the long sword will allow your character to have access to a widely available and cheap weapon.
  • Short Sword
    The preferred weapon of many a thief and halfling, the short sword is a light but useful weapon.
  • Axe
    There are two varieties of axes: throwing axes and battle axes. This proficiency class allows your character to use either.
  • Two Handed Sword
    The hallmark of the traditional muscle bound warrior is the two handed sword. This proficiency class allows you to use these swords to mangle your opponents.
    NOTE: Magical two handed weapons are more powerful than their single handed counterparts. This counter balances the fact that you can't use a second weapon or shield when using a two handed weapon. The Holy Avenger and Vorpal sword are examples of  weapons that are two handed.
  • Katana
    The Katana is the finest example of the swordsmith's craft, and requires great care to use. As skill develops, the wielder and blade become a single being, dedicated completely to the art of warfare. These weapons are hard to find outside of Kara-Tur, so care must be taken when considering this proficiency. After all, skill with the Katana is only helpful if you can find one.
    WARNING: Magical katanas are very rare in Baldur's Gate 2 !
  • Scimitar / Wakizashi / Ninja-To
    This weapon class allows the character to use various oriental swords, including the Scimitar, the Wakizashi and the Ninja-To.
  • Dagger
    The dagger is generally used by mages and thieves. A small weapon, the dagger is still extremely useful and many warriors take a proficiency slot in it, just in case their larger weapons are stolen or destroyed.
  • War Hammer
    This weapon class allows the character to use Throwing Hammers and War Hammers. Both of these weapons are often associated with dwarven warriors, and it is the dwarven people who make the finest quality hammers.
  • Club
    This weapon class allows the character to use clubs.
  • Spear
    The spear is a useful weapon, giving the attacker the 'reach' against most opponents.
  • Halberd
    These long weapons are often carried by fighters working as guards. The reach of the weapons allows crowds to be pushed back without much danger to the guard.
  • Flail / Morning Star
    The flail and morning star are blunt weapons used to knock your enemies senseless. They are difficult to use but with skill and practice these weapons are very useful.
  • Mace
    The mace is most often associated with clerics. It is a powerful blunt weapon, similar to the club, but designed to do more damage.
  • Quarterstaff
    A simple weapon, but in the hands of a skilled warrior, whether mage or paladin, the quarterstaff can lay flat any foe.
  • Crossbow
    The crossbow, although smaller and easier to use than the long bow, is just as deadly in the hands of a skilled marksman.
  • Long Bow
    This weapon class allows character to use long bows, both normal and composite. The long bow gives the archer maximum reach and each arrow delivers a substantial amount of damage.
  • Short Bow
    This bow is often used by those classes (such as thieves) who cannot use the larger long bow. It is more easily concealed than a long bow and in the hands of a skilled user just as deadly.
  • Dart
    Darts are small missile weapons, thrown from the hand. Mages often use darts, as they are one of the few missile weapons they can employ.
  • Sling
    Although the sling is commonly thought of as a toy weapon, it's lethality should not be underestimated. A strong bullet thrown from a sling by an experienced user can tear a hole through a man's skull.

 

  • Two Handed Weapon Style
    This weapon class allows the character to use a two handed weapon and receive special bonuses.
    If one slot is spent on this proficiency the wielder gets a +1 bonus to damage and -2 bonus to speed when using a two handed weapon.
    A second slot spent on this proficiency gives a further -2 bonus to speed while wielding two handed weapons. The character will also score critical hits on a roll of 19 or 20 (instead of just 20).
  • Sword and Shield Style
    Anyone can pick up a shield and get its basic protection bonuses, but by spending slots on this proficiency an adventurer can maximie the benefits received.
    One slot spent give a -2 bonus to AC against missile weapons.
    Another slot spent increases the bonus to a total of -4.
    NOTE: Despite the name of this skill, any one handed weapon in combination with a shield will receive the bonuses given by this skill.
  • Single Weapon Style
    This weapon class is for characters who do not wish to use a shield but want some bonus when using a one handed weapon.
    With one slot spent on this proficiency, the wielder gets a -1 bonus to AC and inflicts critical damage on an attack roll of 19 or 20, if using a single weapon.
    A second slot increases the AC bonus to a total of -2.
  • Two Weapon Style
    This weapon class allows the character to use to weapons at the same time with fewer penalties. A character wielding two weapons without a slot in this weapon class would suffer a -4 penalty with the main weapon and a -8 penalty with the off weapon.
    With one slot spent on this weapon class, the penalties are reduced to -2 and -6.
    A second slot gives the character no penalty with the main weapon and a -4 penalty with the second weapon.
    A third slot spent on the two weapon style reduces the penalty with the off weapon to only -2.

 

 

 

 

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2007 Agarwaen
Last Update:
June 22, 2007