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Shadows of Amn > Trademeet
Trademeet is a town under attack by wild animals.
After you arrive at this gate for the first time you enter Trademeet, you'll witness the fight between the local guards and wild animals. Help the guards defeat them. The Militia Captain will then hail you and direct you to see Lord Logan Coprith
WILD TIGER: 650 exp;
This walled off area is a secret hideout of the infamous
skin dancer. If you've talked with Darsidian Moor, he'll tell you to come here
in order to catch the Skin Dancer and his accomplice. Darsidian and Rissa will
tell you that they've just knocked out the human accomplice of the Skin Dancer
and that you should kill it.
DARSIDIAN MOOR: 1400 exp;
Here you shall find a Caravan Merchant and Driver. The merchant won't sell you anything until the whole issue with the genies not dealt. Check out the shelves for treasure.
LOOT: Jasper Gem, 1 Gold.
Outside of this tent you will find a genie by the name
Taquee, pick pocket him for a very nice item - Efreeti Bottle. Taquee will
suggest that you go inside the tent and talk to their Khan. Do as he says and go
speak with the Khan inside.
You could kill the genies - this would solve the trading problem, although the merchants would need time to be resupplied.
Pick Taquee's pockets.
Once you have Ihtafeer's head, come talk to Khan Zahraa. He will be very pleased and give you a magical sword for your troubles. However, the important thing is that the genies will leave Trademeet, which means that the merchants will be able to trade again.
BRING IHTAFEER'S HEAD: 10000 exp, Scimitar +2, Rashad's Talon.
As soon as you deal with the genies and step out of the tent, you will be approached by a women by the name Jenia. She'll ask you to go talk to her son Tiris, apparently he's in some kind of trouble.
Here you can find bankrupt merchant Raafee and his wife Salahee. Raafee will describe the predicament that the town merchants are in and suggest that you go speak to the head of the merchant guild Busya.
Check out the nearby crates for some
This is a pleasure tent and it seems that it has been
occupied by a fella named Wilfred the Red. The proprietor of this little
pleasure house, Misstress Jeanne, will explain the troubles that her business is
going through because of the genies.
Killing Wilfred will set the two women in the tent hostile as well and you'll end up losing reputation, so it is better to rob the "adventurer". You can pickpocket him for some nice gems, although you should do it before you talk to him.
Lighten the "adventurer's" pockets.
Nearby you'll meet a Rom family: Rinin, Mastav, Jidek and
Kveroslava. Kveroslava will tell the character's fortune for a mere 10 gold
pieces. She'll tell Viconia that soon she will return home and have a difficult
choice to make. Protagonist's path will overwhelm her small gift, although she
will discern that you have a blood of the God in you and that you are not alone.
Edwin is apparently "an evil, bitter man lusting for power" =)
DIRE WOLF: 124 exp.
Roddy and his cows. Roddy is a drunken "ranger". Roddy will "explain" to you why the animals have turned on Trademeet.
Check out the sacks near Roddy's cows.
Once you've spoken to Tiris at his home, you should come up here to investigate Tiris' story. You'll be met here by a man by the name Darsidian Moor. He is apparently on the hunt for the creature known as the Skin Dancer and ask for your help in dealing with it. Apparently the Skin Dancer's lair is a bit north of the eastern gate, in a walled off section.
Here you will find the Trademeet's merchants be it night or day, although at night you'll only see Wallace. Unfortunately, until you solve the problem with the genies, the merchants will have nothing to sell. Wallace has a scroll case for sale.
Check out the sack near the southern gate and
a table with books further east.
During the day you'll witness an argument between the two Trademeet philosophers. One of them uses his pet bully by the name Huntley to prove the point. It is up to you whether you kill Huntley or not, although it would change the winning side of the argument.
HUNTLEY: 480 exp, [Identify], 18 Gold, Splint Mail, Helmet, Medium Shield, Long Sword (2).
When you first approach the bar desk, you'll run into Viekang who will sense the essence of Baal in you and get really scared. So scared in fact that he'll get teleported away.
There are a bunch of patrons in this pub: Alenina, Lady Merana plus the usual crowd of drunkards.
Talk to Vyatri, the barkeep, to learn about the animal attacks and the captured druid that's been held in prison.
Outside of the pub you'll find Lord Khellon, the halfling who can't build roads because the druids in the Grove won't let him. If you've done your foul deed and poisoned the Grove's Holy Font, then come speak to Lord Khellon to receive your reward.
DESTROY THE DRUIDS: Shield of Harmony +2, 1000 Gold.
There are two priests here, Barl and Overgold Renwellyn. You can pick their pockets for some nice stuff. Other than that, expect the usual temple services. Overgold Renwellyn will explain to you the common misconception that Waukeen is dead.
Pick the priests' pockets.
After you've talked to Lord Coprith and Cernd, and
accepted the quest to investigate the Druid Grove, you'll be approached (at
night ?) by an ambitious Halfling by the name Lord Khellon Menold (maybe
only if you are evil ?). This halfling has ambitions to become the new
High Merchant of the town and will propose you to kill the druids and exorcise
the Grove of its "evil" spirit. Apparently he has his own motives, so you should
be careful when deciding whether to accept his proposal or not. If you accept
his proposal, he'll give you a sulphurous poison that you should pour in the
druid's font. The reward for doing will apparently be some gold and an enchanted
shield. He shall wait for you near
Vyatri's Pub entrance.
Guildmistress Busya - will explain about the problems with the genies that seemed to monopolize the trade in the entire town. Once you solve the problem with the druids Busya will tell you to do something about the genies, the reward will be nice.
Pick the pockets of Guildmistress Busya.
Check out the two night tables for some
Talk to the High Merchant Logan Coprith. He'll tell you
about animal attacks and about a captured druid. Lord Coprith does not believe
in the guilt of the captured druid, but would like that you go and interrogate
him and help him in his task. Lord Coprith allows the druid to leave under your
Pick the pockets of High Merchant Logan
If you've accepted the evil halfling's offer and wiped out
the Druid Grove, then Lord Logan Coprith will be severely dissatisfied with you
and will no longer talk with you. Otherwise he'll be pleased and give you
a nice monetary reward. After you solve the problem in the Grove, Lord Coprith
will ask you to deal with the Dao Djinnis that seemed to occupy the trade in the
As soon as the ceremony will end, you will be approached by Lady Lilith Lurraxol and Lord Skarmaen Alibakkar. Both of them claim to come from a founding family of Trademeet and want you to perform a task for them. Once you've obtained the mantle you can bring it to Lord Coprith to end the feud between the two families.
DESTROY THE DRUIDS: -1 Reputation.
These stairs lead to the prison below the mayor's manor.
Talk to Cernd, the captured Druid. Cernd will tell you that he was sent from the north to investigate the goings on in the area. He suspects the change of leadership in the nearby Druid Grove. If you deny him your company, Cernd will tell you that he'll wait for you at the grove at which point he marks the location of the Druid Grove on your map. If you accept him in your party, he'll also mark the grove on your world map and urge you to travel there as soon as possible.
Check out the table for some gold.
When you arrive at this gate you'll witness yet another assault by animals. You can help the guards fight off the wild animals. Don't forget to lighten the militia's pockets - they don't need all that gold now that there's nothing to buy in town, right ?
WILD TIGER: 650 exp;
Through the gates at night you'll find a Shadow Thief by
the name of Itona (only after you've accepted the quest to
find the rakshasa Ihtafeer). She'll tell you where to look for this
shapechanger, apparently you should be on the lookout for an old womanby the
name Adratha somewhere near the Druid's Grove.
ITONA: 270 exp, Gloves of Missile Snaring, Short Sword +1, Studded Leather Armor.
A bit further east, inside the city's you'll find two more Shadow Thieves, one of which, Kich, sells fenced items.
This is the estate of one of the feuding families of Trademeet, the Alibakkars.
Once you've been invited by Lord Alibakkar for a chat (after becoming the town's heroes), come here and listen to what he has to offer. Lord Alibakkar wants you to retrieve the Mantle of Waukeen from the haunted crypt near the cemetery, he needs it in order to prove that in fact it was his family that founded this town. You are to get a thousand gold for fetching it. if you agree you'll get the key to open the crypt.
Check out the locked dresser for treasure.
Check out the table and a sack for some
This is a home of one young man named Tiris. Talk to him after you've been approached by his mother Jenia. Tiris will describe about the attack on him and his girlfriend Raissa. The attackers apparently had no skin (ski dancers perhaps ?) and one of them goes by the name Rejiek, yep the tanner from Athkatla. Tiris is so ashamed of leaving his Raissa behind that he wants you to go and rescue her. Tiris will tell you that you should go check out the south western gate, perhaps you may find the traces of the skinless creatures.
Once you've defeated the Skin Dancers you should come up and talk to Tiris. If you've ended up killing Raissa, Tiris will be upset, but you'l get experience nonetheless. If you've saved and healed Raissa, Tiris' parents will thank you for that.
Check out the shelves, table and a chest for
The smith here won't have anything to sell initially as well until you deal with the genies. After that though, do come here as he sells some nice items including the Robe of the Good Archmagi.
Check out the two tables and two locked
chests for treasure.
This is the home of Mazzy Fentan and you will be able to find he here after you've rescued her from the clutches of the Shade Lord and did not accept her into your party. Here you'll find Mazzy and her relatives: Danno Fairfoot, Pala Fentan, Vara Fentan,
Check out the two chest (one locked) and a
closet for treasure.
Nothing of interest here, until you've become a town hero that is. After Lady Lurraxol has approached you, you can come here and talk to her in more detail about the proposition that she has in mind for you. Lady Lurraxol will want you to go and retrieve the Mantle of Waukeen from the haunted crypt. She offers 1000 gold for bringing it. If you agree, you'll get the key to open the crypt.
Neeber - this is probably a close relative of a guy named Noober that you may have ran into in the vicinity of Nashkel Mines (Baldur's Gate I). This annoying dude will bombard you with silly questions. If you withstand his onslaught and don't kill him, Neeber will thank you for it and give you the rocks that people have been throwing at him.
LISTEN TO NEEBER: Each party member gains 1000 exp, Bullets +2 (5).
If you've solved the Druid Grove and Dao Djinnin problems and attended Lord Coprith's reward ceremony, then you shall find the statues of your party members here.
When you agreed to obtain the Mantle of Waukeen for one of the feuding families, on the approach to the crypt you'll be stopped by Lord Coprith who will ask you to bring the mantle to him in order to end the feud. It turns out that the mantle has belonged to the common ancestor of Lurraxols and Alibakkars.
With the key that you were given, you'll be able to open the doors of the crypt. The fight here is not tough, just beware the Skeleton Warriors as they summon more skeletons.
SKELETON WARRIORS: 2 x 4000 exp, Mantle of Waukeen, Two Handed
Sword +1 (2), Random Treasure (2), Helmet (2);
Once you have the mantle you can bring it to one of the feuding families or to Lord Coprith.
If you bring the mantle to one of the feuding families, the other contender will appear and each of them will try to grab the mantle from your dead hands. Essentially it becomes one big free for all. You'll have to kill them all. Eventually Lord Coprith will appear in order to stop the bloodshed, be careful because you may accidentally attack him too.
LADY LILITH LURRAXOL: 4000 exp, 25 Gold;