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Upper Reaches (AR0202)*

... to the Inner Chambers Hall Gas Chamber ... to the Cult Domain Sarcophagus Room with Sassar's buddies Magically locked hidden door Room 1 ... to the Pit of the Faithless Room 2 Room 3 Room 4 Room 5 Upper Reaches (AR0202)

    If you want to see the traps and hidden doors on this level, hover your mouse over SHOW TRAPS AND HIDDEN DOORS.

Locked Door to the Inner Chambers

    Near this door you'll fight an Otyugh, watch it as when it hits you it Slows you. The locked door can be opened only if you have Gaal's key so be really careful as killing Gaal would mean that you don't get his key, you can only get it if you agree to work for the cult.

    Kill an Otyugh.
OTYUGH: 5000 exp.

    Once you obtain the key from Gaal an enter here, disarm the trap near the entrance to move on, you'll end up in the eerie place with a sarcophagus in the center.

DISARM THE TRAP: 2750 exp.

The Hall

    Narrow corridors leading to the hall are full of Shadows that will attack you on sight. Once you approach the bridge, be careful - there is a trap. Once you disarm this trap a bunch of Ettercups will assault you from their hiding places.

    Kill the Shadows.
SHADOWS: 5 x 420 exp.
    Disarm the trap and kill the Ettercaps.
DISARM THE TRAP: 2750 exp;
ETTERCAPS: 4 x 650 exp, Random Treasure (4).

    There are two more Shadows on the bridge.

    Kill the Shadows.
SHADOWS: 2 x 420 exp.

Gas Chamber

    This room is quite nasty. If you click on the wheel in the center, the doors to this room are immediately locked, two Vampiric Mists are summoned and the room itself is getting filled with gas. Lockpick the door to get out of this death trap.

    Lockpick the door and kill the Vapmiric Mists.
PICK THE LOCK: 950 exp;
VAMPIRIC MISTS: 2 x 1000 exp.

Entrance to the Cult Domain

    In this little room you will see Gaal, the High Priest of the One God, with some Elite Guards guarding the entrance to the domain of the cult of the Unseeing Eye. As soon as you approach, Gaal will initiate a conversation with you. He will reveal some information about the Unseeing Eye, this "God" is apparently a Beholder who strayed too far up to the surface in search of something. If you decide to play along and show your interest in joining the cult, Gaal will tell you that you'll either have to remove your eyes (yeah, right) or do a special mission for the cult. This special mission involves retrieving an artifact, part of a rod that can be found on a holy altar, that the Unseeing Eye has been searching for. If you accept this mission, Gaal will give you the key to open the locked door to the Inner Chambers. Once you find the rod you are to bring it to Gaal.
    Should you choose a more direct route and attack Gaal right away, you will have to contend with the Unseeing Eye itself as it will appear to help out its followers. Be forewarned: killing Gaal will not net you his key that is necessary to open a locked door up north. This means that you will miss out on exploring yet another big area and you will not be able to solve Kangaxx's quest.

    If you accept the mission from Gaal, he'll give you the key.
ACCEPT GAAL'S MISSION: Gaal's Key.
    If you attack Gaal right away, you'll have to contend with the Unseeing Eye as well.
UNSEEING EYE: 30000 exp, Amulet of 5% Magic Resistance;
GAAL: 14000 exp, Girdle of Fortitude, [Burning Hands], Quarterstaff;
ELITE GUARDS: 3 x 2200 exp, Random Small Treasure (3), Plate Mail Armor (3), Helmet (3), Bolts (120), Long Sword (3), Heavy Crossbow (3).

    If you return here after defeating the Unseeing Eye in its Lair (and you should return here in order to get more treasure =), you will have a big fight on your hands. Gaal, together with his guards, will attack your party.

    Defeat this "welcome party".
GAAL: 14000 exp, Girdle of Fortitude, Quarterstaff;
ELITE GUARD CAPTAIN: 2500 exp, Bracers of Defense AC7, Heavy Crossbow of Accuracy, [Burning Hands], Plate Mail Armor, Helmet, Bolts (40), Long Sword;
ELITE GUARDS: 3 x 2200 exp, Random Small Treasure (3), Plate Mail Armor (3), Helmet (3), Bolts (120), Long Sword (3), Heavy Crossbow (3).

Sarcophagus

    Well, actually before you move on to the sarcophagus you are met by the eyeless man by the name Sassar. Sassar was once a high priest of the "One God" and once he figured out what the Unseeing Eye is up to he ran away and left the cult. His buddies, Garuk and Zaelas, have done the same. Apparently they've tried to stop the beholder, but without their eyes and now without the blessing of their former God, they couldn't do anything.
    If you decide to attack Sassar or his buddies they will promptly run away and you will end up with nothing. Sassar will ask you not to open the sarcophagus while they are still here. Although, if you feel that you can defeat whatever is inside that sarcophagus in such away that Sassar and his buddies will not get harmed, then you can surely do that.

    When you slide the lid of that sarcophagus a nasty Shade Lich will appear and attack your party. Apply the standard Lich fighting techniques to defeat him. Once the Lich is dead check out the sarcophagus to find the Golden Arms and Legs there, necessary to revive Kangaxx.

    Kill the Shade Lich and see what's inside the sarcophagus.
SHADE LICH: 22000 exp;
LOOT: Golden Arms and Legs.

    Sassar will tell you what it is that the beholder is after, an ancient artifact of such a terrible power that the Gods themselves decided that it  shouldn't be used again. He tells you that the beholder has one part of this artifact and that the second half is buried deep below. Sassar then asks you whether you would be willing to go down below to retrieve the second half of the rod in order to use it to destroy the beholder.

    Once you have obtained the half of the relic, show it to Sassar and he will tell you how to acquire the other half. You must get into the Pit of the Faithless via a secret entrance and acquire the other half of the rod. Sassar also tells you that one of their friends, Tad, is still in the cult. You should approach him and say the pass phrase "The Eye is blind". Sassar warns you not to speak to Gaal, as he will sense that you have the half of the rod and murder you (yeah, right !).

    After destroying the Unseeing Eye, when you walk by Sassar, he will thank you for doing this task and caution you not to take the Rift Device above the surface. If you do try to take the Rift Device away from this dungeon, the minute you step into the Sewers, your Protagonist will die, apparently with much suffering too. So the best course of action is to return the Device to the Avatar of the long forgotten god Amaunator.

Room 6

    In this room you can find two Sassar's buddies, Zaelas and Garuk, and their two locked chests. You can open those chests and take their contents, they won't mind.

    Scour the room for treasure (two locked chests).
PICK THE LOCKS: 2 x 950 exp;
LOOT: Bolts +2 (40), [Lower Resistance], 27 Gold.

Another Locked Door

    You end up here after passing by Sassar and the evil sarcophagus in the middle. This area is populated by Shadows and has a trap nearby, so be careful. This locked door can be opened only form the inside, once you appear from the Pit of the Faithless (the Lair of the Unseeing Eye).

    Kill the shadows and disarm the trap to move on.
DISARM THE TRAP: 2750 exp;
SHADOWS: 2 x 420 exp;
SHADOW FIEND: 2000 exp;
WRAITH: 2 x 2000 exp.

Room 1

    In this room you shall find Gaal after you have talked to him and accepted his mission. If you bring him the half of the Rift Device that the Avatar has given you, your party will be rewarded with experience and then attacked by Gaal, the Unseeing Eye itself and the rest of the cultists.

    If you give half of the artifact to Gaal, you will have a fight on your hands.
GIVE ARTIFACT TO GAAL: 75000 exp;
UNSEEING EYE: 30000 exp, Amulet of 5% Magic Resistance;
GAAL: 14000 exp, Girdle of Fortitude, [Burning Hands], Quarterstaff.

    Should you decide not to give the piece of the Rift Device to Gaal, you can pickpocket him for a magic scroll. Check out the rest of the room for treasure.

    Pickpocket Gaal for a magic scroll and scour the room for treasure (closet and a locked table).
PICK THE POCKET: [Burning Hands];
PICK THE LOCK: 950 exp;
LOOT: Darts +1 (40), Bullets +1 (40), [Protection From Normal Missiles], [Slow], 980 Gold, Ziose Gem.

Down to the Pit of the Faithless

    Here you will find Tad that Sassar was telling you about. Just say the pass phrase "The Eye is blind" and Ted will help you out by telling you how to get to the Pit of the Faithless, although he warns you to be wary of the creatures down below.

    Pickpocket Tad for a magic scroll.
PICK THE POCKET: [Protection From Normal Weapons].

Room 2

    This room has one cultist in it and a locked chest with treasure.

    Scour the room for treasure (locked chest).
PICK THE LOCK: 950 exp;
LOOT: [Cone of Cold], [Animate Dead], 130 Gold.
    Once you defeated the Unseeing Eye and Gaal, kill the cultist here as well.
CULTIST: 500 exp, 95 Gold, Quarterstaff.

Room 3

    There is an Elite Guard near the bottom of the stairs and a cultist inside this room.

    Scour the room for treasure (locked chest).
PICK THE LOCK: 950 exp;
LOOT: Arrows of Ice (40), Bolts of Biting (40), 73 Gold.
    Once you defeated the Unseeing Eye and Gaal, kill the cultists here as well.
ELITE GUARD: 2200 exp, Random Small Treasure, Plate Mail Armor, Helmet, Bolts (40), Long Sword, Heavy Crossbow.
CULTIST: 500 exp, 95 Gold, Leather Armor, Quarterstaff.

Room 4

    In this room you'll find two cultists.

    Scour the room for treasure (two locked chests).
PICK THE LOCKS: 2 x 950 exp;
LOOT: Arrows of Piercing (20), [Cloudkill], 57 Gold.
    Once you defeated the Unseeing Eye and Gaal, kill the cultists here as well.
CULTISTS: 2 x 500 exp, 190 Gold, Leather Armor, Quarterstaff (2).

Room 5

    Nearby you shall be a witness to the ritual of acceptance into the cult, the wannabe member gets his eyes torn out. If he lives - he is deemed worthy to be accepted into the cult, if he dies, however, he is thrown down into the Pit of the Faithless.

    Inside the room you'll find two more cultists.

    Scour the room for treasure (table and a locked chest).
PICK THE LOCK: 950 exp;
LOOT: Darts of Wounding (30), [Non-Detection], 133 Gold, Moonstone Gem, Andar Gem, Skydrop Gem.
    Once you defeated the Unseeing Eye and Gaal, kill the cultists here as well.
CULTISTS: 2 x 500 exp, 190 Gold, Leather Armor, Quarterstaff (2).
ELITE GUARD: 2200 exp, Random Small Treasure, Plate Mail Armor, Helmet, Bolts (40), Long Sword, Heavy Crossbow.

 

 

 

 

 

 

 

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2007 Agarwaen
Last Update:
June 22, 2007