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Watcher's Keep - Level 1 (AR3001)*

... to the top of the Watcher's Keep Archivist Giltham Room 1 Western Library Room with a Creepy Statue Mephits Eastern Library Room 2 Room 3 Bedroom Kitchen Priest's Crypt The Altar ... to the Second Level Watcher's Keep - Level 1 (AR3001)

If you want to see the traps on this level, hover your mouse over SHOW TRAPS.


    This exit leads back to the top of the Watcher's Keep.


    In this room you'll find a ghost of an Archivist Giltham, and even though it is a ghost it feels really cold, perhaps a warm fire may calm the ghost down. Here you shall also find plenty of closets and chests with treasure and traps, so be careful.

    Scour the room for treasure (three closets and a chest, some of which are trapped and locked).
DISARM THE TRAPS: 2 x 2750 exp;
PICK THE LOCKS: 2 x 950 exp;
LOOT: Paladin's Bracers, Bolts +1 (40), Bullets +1 (40), Arrows of Piercing (40), Wand of Sleep, Potion of Extra Healing (4), Antidote (6), 619 Gold, Ziose Gem, Darts (80), Bullets (80), Arrows (80), Bolts (80), Throwing Daggers (60), Throwing Axes (70), History of Sembia, History of Shadowdale (7).

Room 1

    This corner room is guarded by a Stone Golem, defeat it to move on.

STONE GOLEM: 8000 exp.

Western Library

    This library is guarded by a slew of Shadows. In one of the bookcases you'll find Elminster's Ecologies: Appendix IIIa - this book briefly describes some of the monsters that can be found on the levels below. In particular it talks about Dense Puddings, when exposed to electricity or fire this slime multiplies and, therefore can be very dangerous. Fire Trolls can be permanently killed by cold or acid attacks. Fission Slime, will split into more slimes when hit and can be only killed by fire, Magic Golems can be hit with non-enchanted weapons and, lastly, the book talks about Marileths - demons that are immune to normal weapons and minor enchantments, with powerful melee and spellcasting ability.
    You shall also find a strange Handwritten Note with apparently nonsensical scribbling ("Short medium square makes big muscles - Lum"), however, hang on to it - you may need it in the future as this note is written by a mage Lum. One of the bookcases will hold a Tattered Parchment describing the last part of some ritual and in a chest you can find another Tattered Parchment - hang on to them as well as you'll need to perform this ritual in order to open the portal to the next level. Do not pass up a Golem Manual - it will allow you to summon a Flesh Golem once per day.
    Monsters depend on party level ???

    Defeat the monsters guarding the library and scour the room for treasure (three bookcases and a chest).
SHADOW FIEND: 2000 exp;
WRAITHS: 2 x 2000 exp;
SHADOWS: 2 x 420 exp;
LOOT: Golem Manual, Darts of Wounding (20), Tattered Parchment (2), Handwritten Note, Elminster's Ecologies: Appendix IIIa, 2000 Gold, Waterstar Gem, History of Calimshan, History of Cormyr, History of Dambrath, History of Durpar and Var, History of Shadowdale (5).

Room with a Creepy Statue

    This room has two traps, one on a bookshelf and one on a chest near the doors. Other than the creepy statue in the middle of the room, you can find a plaque on the wall describing duties of the Archivist Giltham and how he used to bring slippers to whomever was in charge here. It is a useful hint for later on. Raid the bookcases and a chest for some very nice treasure, in particular you'll get a Case of Plenty +1 that will fire endless +1 bolts. Also you will find the Bell necessary for the ritual.

    Scour the room for treasure (a trapped chest and two bookcases, on of them is trapped too).
DISARM THE TRAPS: 2 x 2750 exp;
PICK THE LOCK: 950 exp;
LOOT: Bell, Case of Plenty +1, Crimson Dart +3, Chain Mail +2, Bullets +3 (10), Potion of Superior Healing, Elminster's Ecologies: Appendix IIIa, History of the Imprisoned One, Iol Gem, History of the Dales and the Elven, History of the Dead Three, History of the Dragon Coast, History of the Drow, History of Shadowdale, History of Tethyr, History of the Bell in the Depths, History of the Chosen of Mystra.


    The hall is guarded by a few measly Mephits - dispatch these poor bastards.

    Kill the Mephits.
MEPHITS: 4 x 420 exp.

Eastern Library

    The eastern library is guarded by Sword Spiders and Ettercaps. Dispatch them in order to be able to raid the library for the knowledge it hides. Watch out for a trap near the northern door. In one of the bookcases you'll find one of the two wardstones necessary to open the massive door to the Priest's Crypt. What if you don't have both wardstones, can you still open the crypt??? The plaque on the northern wall of the library gives another hint as to the Archivist's habits, apparently he loved to curl up by the kitchen fire.

    Kill the enemies and scour the room for treasure (two bookcases).
SWORD SPIDERS: 2 x 2000 exp;
ETTERCAPS: 2 x 650 exp, Random Treasure (2);
DISAMR THE TRAP: 2750 exp;
LOOT: Wardstone, Potion of Superior Healing, History of the Unicorn Run, History of the Valley of the Gods, History of the Vast, History of the Western Heartland, History of the Ulgarth, History of Amn, History of Waterdeep (2), History of Harluaa.

Room 2

    This room is thankfully free of monsters and traps and contains some treasure. Here you shall find the last one of the Tattered Parchments needed to enact the ritual and a Wardstone.

    Scour the room for treasure (bookcase and a closet).
LOOT: Wardstone, Tattered Parchment, Small Shield +2, Potion of Superior Healing, Garnet Gem, History of Waterdeep (4), History of the Drow (2), History of Estagund, Gondegal the Lost King, History of Harluaa.

Room 3

    This room, although doesn't have traps has a nasty Spellhaunt. Kill it in order to be able to raid the room. In the table you'll find another Handwritten Note from Lum the Mage. This one reads "Tough guy? Tough guy? Long red circle is tough guy now! - L.t.M."

    Kill the ghost and scour the room for treasure (table and a closet).
SPELLHAUNT: 2000 exp;
LOOT: What Key, Handwritten Note, Potion of Extra Healing (4), King's Tears, History of Tethyr.


    This room is heavily trapped so be careful. There is a trap on the floor, on the alcove in the wall and on a closet nearby. Here you'll find a Tinderbox that you can use to light up the fire in the Kitchen, Old Slippers, an Ammo Belt and a Quiver of plenty +1 - very handy items for a party, and two more notes. One of the notes explains that the old Priest could not remember which verse to read from the book and so had the appropriate chapter and verse embroidered into his ceremonial robe. The second note, most likely written by Giltham the Archivist says that if he could find a proper tinderbox then he could light the kitchen fire to warm himself up.

    Scour the room for treasure (locked alcove, locked closet, night table and a bookcase).
DISARM THE TRAPS: 3 x 2750 exp;
PICK THE LOCKS: 2 x 950 exp;
LOOT: Tinderbox, Old Slippers, Ammo Belt, Quiver of Plenty +1, Handwritten Note, Scribbled Note, Potion of Superior Healing (2), [Simulacrum], History of the North (6), History of the Red Ravens, Sisters of Light and Darkness.


    If you found the tinderbox you can light the fire at the stove. As soon as you do so every party member will receive a small bonus to experience and the Archivist Giltham shall appear, remember - he likes to doze off by the fire. Giltham is very pleased to sit by the fire again, he suggests that you go talk to the old Priest, the priest's chambers are at the northeastern corner of the level. Giltham also says that when you wake the Priest up you better have his favorite slippers, otherwise you'll be in a lot of trouble, he also tells you that in order to descend to the level below you'll need to perform the ritual.

    Kill the slimes and scour the room for treasure (chest and two closets, one of them being locked). Then light the kitchen fire.
GREEN SLIMES: 3 x 64 exp;
OOZE MEPHIT: 420 exp;
OCHRE JELLY: 270 exp;
PICK THE LOCK: 950 exp;
LOOT: Candle, Arrows +3 (20), Bolts +3 (20), Bullets +2 (40), Wand of the Heavens, 10 Gold, Last March of the Giants, History of the Moonsea, History of the Drow, History of the Fateful Coin, History of the North (4).
LIGHT THE FIRE: 4000 exp for each party member.

Priest's Crypt

    This is the resting place of the old Priest that the Archivist Giltham was talking about. You cannot enter here if you do not have both wardstones that can be found on this level. Is this true??? Note, that once you get inside the crypt and you don't have the wardstone with the golem picture on it then, when you click on the coffin, the Guardian Golems will attack you.

    If you don't have the golem wardstone, the golems will attack you.
GUARDIAN GOLEMS: 2 x 13000 exp.
    Scour the room for treasure (niche).
LOOT: Handwritten Note (which one is it ?).

    Once you come inside the crypt and open the sarcophagus, an old Priest himself appears. Well, we already know what kind of creatures sleep in sarcophagi don't we? However, this Lich err ... Priest can be reasoned with. If you have the Old Slippers you can give them to him at which point the Priest will allow you to rummage around. Peer inside the sarcophagus to find out the chapter and verse that needs to be spoken during the ritual.
    However, you can be a big meanie and decide not to give the old man his slippers or, perhaps, you didn't find them. In this case, you'll have to fight the Priest and his two summons. You'll receive much less experience this way though, although you'll get the same experience for reading the passage.
    Once you have read the correct passage (Chapter 12, Verse 14) and you have all the correct items for the ritual, you can come to the Altar to begin the ritual.

    If you decide to give the old Priest his slippers you'll get lots of experience. Don't forget to look inside the sarcophagus once the Priest departs.
GIVE THE SLIPPERS: 20000 exp for each party member.
LOOK INSIDE THE SARCOPHAGUS: 8000 exp for each party member.
    If you decide not to give the Priest his slippers, the old man will attack you. Once you kill him do not forget to look inside the sarcophagus.
PRIEST: 22000 exp;
SKELETON WARRIORS: 2 x 4000 exp, Two Handed Sword +1 (2), Random Treasure (2), Helmet (2).
LOOK INSIDE THE SARCOPHAGUS: 8000 exp for each party member.


    When you click on the big statue in front of the altar, you'll see that the ritual must be performed when the altar contains a book, a bell and a candle. You can find the Bell in the room with a creepy statue, the Book is already on the altar and the Candle is in the kitchen. By collecting tattered parchments throughout the level, you can piece together the proper way in which the ritual should be performed.
    If you take the Holy Book that lies on the altar the two nearby statues will attack you, dispatch them so that they won't disturb you later on. One of the statues will drop a nice sword - Foebane +3.
    Number of statues depends on level ??? At higher levels there are four statues right near the altar ?

    Take the book from the altar.
STATUE 1: 20000 exp, Foebane +3;
STATUE 2: 20000 exp;
LOOT: Holy Book.

    Once you are ready for the ritual, place the Holy Book, Bell and Candle in the Altar's container. Should you make a mistake during the ritual, the character who put the items on the altar will receive 50 damage. For playing out the ritual in the correct order each one of your party members will be nicely rewarded with experience. If you'd like to read about the proper procedure for the ritual highlight the Ritual.
    What if you don't know the verse when you read the book ??? If you do everything as it is written in the parchments, the portal to the lower level will be opened.

RITUAL SUCCESSFUL: 25000 exp for each party member.


    Once the ritual is completed, the portal to the level below will be opened, but beware - it is guarded by the remaining four statues. One of the statues is a nasty archer, so get in its face otherwise it will tear your fighters to shreds with its Long Bow +3 and Arrows +3.

    Destroy the statues.
STATUE 1: 20000 exp, Long Bow +3, Halberd +2, Arrows +3 (40), Arrows of Fire (40), Arrow;
STATUE 2: 20000 exp, Usuno's Blade +4;
STATUE 3: 20000 exp;
STATUE 4: 20000 exp.













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2007 Agarwaen
Last Update:
June 22, 2007